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WELCOME TO
THE NEXUS

In a universe fractured by catastrophe, seven elemental kingdoms drift in silence, their bridges shattered, their creatures fading into extinction.

Nexus Keeper is a strategic card-collection game where players step into the role of the Nexus Explorer, tasked by the Court of the Seven Kings to restore the elemental balance before existence itself unravels. Every creature captured, every Nexus Card played, every Ether Crystal unsealed is a step toward rebuilding a richly layered world where time cannot survive without time, and the void needs the light to survive.

Built on a deep lore-driven ecosystem, interconnected elemental mechanics, and a gacha system woven seamlessly into the narrative fabric, Nexus Keeper doesn't just ask players to collect. it asks them to save a world.

THE RESONANCES

In Nexus Keeper, there are no usual elemental types like plant, water, or fire. In this universe, monsters have resonances with more ethereal elements that play a crucial role in maintaining the balance of this world. These resonances are interdependent and are as follows:

PRIMAL

Living fossils, amber, prehistoric runes, tectonic plates and "what came before".

PRIMAL

Living fossils, amber, prehistoric runes, tectonic plates and "what came before".

ETERNAL

Chronometers, sands of time, temporal paradoxes. It is the realm that connects the past (Primordial) with the future (Synthetic).

ETERNAL

Chronometers, sands of time, temporal paradoxes. It is the realm that connects the past (Primordial) with the future (Synthetic).

AUTOMATA

Technology of a lost civilization, automatons guarding the Nexus, smart crystal.

AUTOMATA

Technology of a lost civilization, automatons guarding the Nexus, smart crystal.

VOID

Entropy, the absence of matter, black holes, and absolute silence.

VOID

Entropy, the absence of matter, black holes, and absolute silence.

ASTRAL

The power of stars, nebulae, and cosmic radiation.

ASTRAL

The power of stars, nebulae, and cosmic radiation.

VITAL

Uncontrolled evolution, the voracious jungle, pure biological mutation.

VITAL

Uncontrolled evolution, the voracious jungle, pure biological mutation.

OUNIRIC

Distorted reality, illusions, nightmares, and the unconscious. It is the "mystical" realm.

OUNIRIC

Distorted reality, illusions, nightmares, and the unconscious. It is the "mystical" realm.

THERE'S FOOD
FOR EVERYONE!

THERE'S FOOD
FOR EVERYONE!

All monsters produce a different type of food ingredient and with each one of them you can craft a unique type of food that can make the monsters very happy!

Void Candy

Automata Gum

Ouniric Fruit

Vital Pill

Primal Jawbreaker

Eternal Flan

Astrall Jelly

MEET THE TEAM
BEHIND NEXUS KEEPER

In TCH we believe in the construction of a solid team with people that are not only capable but also alligned with our core values. Meet the people that have been putting their effort into the construction of this project and building this whole new universe.

OUR ROADMAP

OUR ROADMAP

o maximize the budget and mitigate technical risks, development is divided into three sequential phases that prioritize classic player retention before introducing blockchain friction:

Open Beta Deployment

1

Months 1-6 (F2P Phase & Web2 Retention):

Core Loop development on PC. Implementation of Tamagotchi management (Hunger, Cleanliness, Fun), Soft economy, and the Fiat store (Crystals and Nexus Pass). Launches Open Beta at month 6 to validate retention KPIs and begin invoicing.

Market & User Research

We analyze user behavior, competitors, and industry trends. This helps us validate assumptions and uncover opportunities that shape a stronger, more relevant solution.

Define the Vision

We clarify the mission, scope, and success metrics. This step creates alignment and sets a strategic foundation for everything that follows.

Web3 Integration

2

Months 7-10 (Ronin Integration & Web3 Economy):

Smart Contracts deployment. Activation of the "Comfort" system as a time-gate, NFT Minting enablement, Fusion mechanic, and connection with Ronin Wallet. Execution of the Token Generation Event (TGE) and opening of the P2P market.

Build the System

From branding to interface components, we create cohesive design systems that ensure consistency, scalability, and a strong visual identity.

Prototype & Refine

We test ideas quickly through prototypes and iterations. Feedback guides improvements before moving into full development.

Combat Expansion

3

Months 11-16 (Combat Expansion and Consolidation):

Development of the Arena (PvE/PvP) and Leaderboards. These systems act as the definitive end-game sinks to stabilize the economy and justify the value of Legendary monsters.

Iterative Building

Features are developed in focused cycles, allowing continuous improvements and flexibility as priorities evolve.

Quality Assurance

We rigorously test performance, usability, and stability to ensure a polished and dependable product.

Open Beta Deployment

1

Months 1-6 (F2P Phase & Web2 Retention):

Core Loop development on PC. Implementation of Tamagotchi management (Hunger, Cleanliness, Fun), Soft economy, and the Fiat store (Crystals and Nexus Pass). Launches Open Beta at month 6 to validate retention KPIs and begin invoicing.

Market & User Research

We analyze user behavior, competitors, and industry trends. This helps us validate assumptions and uncover opportunities that shape a stronger, more relevant solution.

Define the Vision

We clarify the mission, scope, and success metrics. This step creates alignment and sets a strategic foundation for everything that follows.

Web3 Integration

2

Months 7-10 (Ronin Integration & Web3 Economy):

Smart Contracts deployment. Activation of the "Comfort" system as a time-gate, NFT Minting enablement, Fusion mechanic, and connection with Ronin Wallet. Execution of the Token Generation Event (TGE) and opening of the P2P market.

Build the System

From branding to interface components, we create cohesive design systems that ensure consistency, scalability, and a strong visual identity.

Prototype & Refine

We test ideas quickly through prototypes and iterations. Feedback guides improvements before moving into full development.

Combat Expansion

3

Months 11-16 (Combat Expansion and Consolidation):

Development of the Arena (PvE/PvP) and Leaderboards. These systems act as the definitive end-game sinks to stabilize the economy and justify the value of Legendary monsters.

Iterative Building

Features are developed in focused cycles, allowing continuous improvements and flexibility as priorities evolve.

Quality Assurance

We rigorously test performance, usability, and stability to ensure a polished and dependable product.

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